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So what kind of compromises are we seeing here?
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It's important to keep this relatively poor showing in mind, because the Nintendo Switch falls far short of those machines in raw number-crunching performance. The typical run of play was 40-60fps, with combat and open-world traversal causing issues. Despite relatively pedestrian visuals, the title targeted 900p without any anti-aliasing, with somewhat messy performance on both machines.
Neir otomata Ps4#
The challenge is clear - and it's all down to just how difficult this game was to run on PS4 and Xbox One. This seems like one of the so-called "impossible ports" - a technically demanding title downscaled for Nintendo's hybrid console, often with somewhat mixed results.
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This is why the Switch port came as a bit of a surprise when it was announced a few months ago: there's a huge performance gap between the Switch and even the base last gen consoles with precious little room to cut resolution before image quality becomes unacceptably poor. From a technical perspective though, the situation was far from ideal: the game was beset by frame-rate and image quality issues on last-gen machines, with wobbly performance coupled with plenty of aliasing. Nier Automata is one of the most celebrated last-generation action titles, marrying Platinum Games' signature stylings with inventive, varied gameplay and a mind-bending narrative.
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