

While it may have felt terrifying to see your idol play the work you’d put your heart and soul into, there was a slight tinge of satisfaction watching even Igarashi falter a few times. With a little helpful suggestion, Igarashi made his way first over to the Momodora V stand, where the developers stood by, watching in terror as he made his way through the demo. It was on the Saturday of BitSummit that Castlevania mastermind and whip-enthusiast Koji Igarashi found himself amongst the throng of event-goers looking at what was on show.
BRAVE EARTH GAME CODE
Both are published and localized by the recently formed Osaka-based Dangen Entertainment, along with the stunning pixelated side-scrolling adventure game Iconoclasts by Joachim Sandberg and the rich RPG Cross Code by Radical Fish Games. Perhaps more palpitation-inducing than that, however, is having those same admired figures experience your own work - which was heavily influenced by that person - for the first time.īeing shown publicly for the first time were two particular titles heavily influenced by the NES era Castlevania games, the 3D Momodora V prototype by Bombservice and Brave Earth: Prologue by Kayinworks. If there's one thing that gets the heart pounding, it's meeting your heroes for the first time - those few influential figures that have played prominent roles in your life, be it directly or otherwise, perhaps through their work or words they've shared.
